FRossi Posted April 5, 2017 Share Posted April 5, 2017 Hi to all, i was preparing my source for a pyro simulation and i incurred in a weird artifact As you can see in the images i uploaded in the edge of the geo there is this weird blur, the problem is that even if i turn up the density or the division size i get this, it occours also in the pyro sims making everything look srange It couldn't be neither my video card drivers or houdini, i already tried reinstalling it without obtaining anything Any advice? I leave you the scene file Thanks in advance Volume_Vis_Problem.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted April 5, 2017 Share Posted April 5, 2017 That is just the way the viewport looks. It's not a hardware issue it is the limitation of the current viewport code which is in Houdini. Quote Link to comment Share on other sites More sharing options...
FRossi Posted April 5, 2017 Author Share Posted April 5, 2017 Yes but in the previous version everything was looking more sharp, now i've gor this, so can i solve this maybe from the viewport preferences or i must live with that? Quote 9 minutes ago, Atom said: That is just the way the viewport looks. It's not a hardware issue it is the limitation of the current viewport code which is in Houdini. Quote Link to comment Share on other sites More sharing options...
younglegend Posted April 5, 2017 Share Posted April 5, 2017 Display settings (press D, while on the viewport) > Effects > Turn on HDR Rendering. Cheers! Quote Link to comment Share on other sites More sharing options...
FRossi Posted April 5, 2017 Author Share Posted April 5, 2017 4 minutes ago, kishenpj said: Display settings (press D, while on the viewport) > Effects > Turn on HDR Rendering. Cheers! Do you mean HDR reflections? Quote Link to comment Share on other sites More sharing options...
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