874604650 Posted April 23, 2017 Share Posted April 23, 2017 Like a sphere or a motorcycle in 120km/h around . i don't want big fire, so in source volume node i turn source volume option to copy, then i get clean fuel field , but pyro can't emite the fire properly as static object. This picture is source volume in add type. So anyone has same problem?and know how to solve this one ? Please. Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted April 27, 2017 Share Posted April 27, 2017 Either increase substeps or play around with motion blur on fluid source node, or emit not from geo but points. make some quick pop sim, so you have trail and then use that as fluid source. (if your problem is stepping) Quote Link to comment Share on other sites More sharing options...
thx1138 Posted May 4, 2017 Share Posted May 4, 2017 Stabilize source object (transform sop), add velocity field matches its motion to source volumes. Solve sim. Matchmove you sim (same transform sop in "invert" mode). Quote Link to comment Share on other sites More sharing options...
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