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Digital Feathers In Houdini


edward

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Added to the front page, thanks Ed :).

Whats interesting to me, is that the article is an actual press release from SESI. Good to see they're finally standing up and taking rightful credit for things.

M

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hee hee...one of the "Production Assistants without any 3D experience" works in my department...from what the former Vanguard people we have here tell me the feather pipeline was pretty interesting...maybe when Valiant come out over here we'll see an indepth article about it...

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The realism talked about in the article is actually the motion of the feather/clothing interaction. Even though the characters were cartoony, the look of the feathers was designed to look realistic.

The production assistants we mention was actually someone who didn't do 3D work at all. Your colleague helped create a system where shots could be sent off by just about anyone.

Robert Magee

Senior Product Specialist

Side Effects Software

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The production assistants we mention was actually someone who didn't do 3D work at all. Your colleague helped create a system where shots could be sent off by just about anyone.

:) actually, she'd get an e-mail and then press a button...now that is my kind of work :)

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