Atom Posted May 12, 2017 Share Posted May 12, 2017 Hi All, I have an animated dragon that is an agent in a crowd simulation. One of the agent states is "exhale fire". How would I trigger a pyro sim so it lines up with where the dragon is located at any given time? Quote Link to comment Share on other sites More sharing options...
fencer Posted May 12, 2017 Share Posted May 12, 2017 You mean? pyro_fallow_trigger_dont know what to write here_h16.hip 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) Thanks for the file, that is neat, pyro following a line. I guess what I am still looking for is how do I attach that line to my crowd based agent and then trigger the pyro only when the agent transitions into the fire breathing state? I could have 10-100 dragons and each one might breath fire at a different time in a different location. So it's not really about a single hero shot. I guess I don't know enough about agent layers. Back to watching master class... Edited May 12, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
fencer Posted May 12, 2017 Share Posted May 12, 2017 (edited) Have never worked with crowd sim) But an example from shelf shows "state" attribute in agent sim, so you can filter your "exhale" state, when it happened do fire on that agent. In your case I see two ways to sim fire, 1 - instancing per agent, 2 - sim separately in the loop. Edited May 12, 2017 by fencer Quote Link to comment Share on other sites More sharing options...
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