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Object Level - can we remove this from 'Houdini Speak'?


art3mis

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As a novice much confusion about the lack of consistency when referring to different levels in the obj context.

Especially when using 'Object Level'. Many times it used to refer to the Scene or obj level, other times it is used when 'inside' an object or geometry node.

 

Can we simply all agree to not use "object Level" and use  "Scene Level" when at the root or obj level?

[note to admin, realized after posting should be in Lounge, could you move?)

Edited by art3mis
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Uhm, why? It makes perfect sense and is widely accepted. Its called the object context, /obj/ for short, and 'object level' is just easy to say. If you'd call it "scene level", another novice might look for /scene/ that doesnt exist.

If someone is refering to sops as object level, they are the ones that are inconsistent and doing it wrong. But theyre probably not in the majority, feel free to slap them on the wrist when they do. 

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4 hours ago, art3mis said:

Especially when using 'Object Level'. Many times it used to refer to the Scene or obj level, other times it is used when 'inside' an object or geometry node.

Where?

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I would say the reverse that the scene level should just be called the object level as it is the more common Houdini vernacular among studios. Scene mostly exist in some sparse documents and a few Houdini headers, it's just more prominent in 16 now. i.e that right corner text overlay that didn't exist before. However, ever single context know shows the more formal name, too. Instead of /mat/ being Material it is VEX Builder. SideFX overall would have to pick one name and go with it for every context for the industry to change.

Scene.png

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