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Voronoi Fracture (exploding fx) with complex geometry


art3mis

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Hi

Have a puzzling issue with a straightforward exploding effect using Voronoi Fracture.

I am using a Object Merge to bring in my Geometry from another SOP.

If I test with simple geometry, ie a torus (voronoiFracture_complexGeo1.png), the exploding effect works fine

When I substitute with more complex geometry (voronoiFractureComplexGeo2.png), even though I can see the visualized fracture, I get no dynamics, ie explosion.

Is there perhaps some setting on  my VoronoiFracture SOP that needs tweaking, or is this simply a limitation when using complex geometry?

 

In the attached, voronoiFracture_DOPs.png shows the settings on my PopAttract in my DOP which creates thje effect.

 

 

voronoiFracture_complexGeo1.png

voronoiFracture_DOPs.png

voronoiFractureComplexGeo2.png

Edited by art3mis
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If changing the input geometry is the only modification that makes your setup go from working to not working, it would be good to start by checking what differences exist for your input geometries.

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