art3mis Posted May 31, 2017 Share Posted May 31, 2017 (edited) Hi Have a puzzling issue with a straightforward exploding effect using Voronoi Fracture. I am using a Object Merge to bring in my Geometry from another SOP. If I test with simple geometry, ie a torus (voronoiFracture_complexGeo1.png), the exploding effect works fine When I substitute with more complex geometry (voronoiFractureComplexGeo2.png), even though I can see the visualized fracture, I get no dynamics, ie explosion. Is there perhaps some setting on my VoronoiFracture SOP that needs tweaking, or is this simply a limitation when using complex geometry? In the attached, voronoiFracture_DOPs.png shows the settings on my PopAttract in my DOP which creates thje effect. Edited June 1, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Sepu Posted May 31, 2017 Share Posted May 31, 2017 it should work just fine. can you post your .hip file easier to debug than looking at pics Quote Link to comment Share on other sites More sharing options...
art3mis Posted June 1, 2017 Author Share Posted June 1, 2017 (edited) Thanks. Part of a purchased model. Not sure if its ok for me to post. Is there anything you can suggest I try first? Edited June 1, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
ryew Posted June 3, 2017 Share Posted June 3, 2017 If changing the input geometry is the only modification that makes your setup go from working to not working, it would be good to start by checking what differences exist for your input geometries. Quote Link to comment Share on other sites More sharing options...
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