art3mis Posted June 11, 2017 Share Posted June 11, 2017 (edited) ok so the whole point of GPU rendering is to speed up your render pipeline. On a current project however if I cannot improve my 5 -10 minutes per frame render times I have no choice but to revert to Mantra (houdini) I'm running a Titan X Pascal card on a Ubuntu linux system with 64gb ram My scene is not too complex and fairly simple to describe. Animated smoke inside a glass sphere surrounded by some animating geometry(think gyroscope) Using 3 point lights inside the smoke, 3 area lights outside the glass sphere and 1 environment light. Outputting to 1080p half float .exr files. Here are my relevant render settings. Which of these should I focus on to reduce my render times(ie would have the least impact on quality and most impact on reducing render time)? Unified Sampling Min Samples 16 Max Samples 128 Adaptive Error Threshold 0.01 Filter Type Gaussian Filter Size 2 Max Subsample Intensity 2 Max Secondary Ray Intensity 2 Global Illumination settings Primary GI Engine Brute Force Secondary GI Engine Irradiance point cloud Num GI Bounces 2 Conserve Reflections Energy checked Brute Force GI Rays 1024 Irradiance Point Cloud settings Frames to Blend 0 Show Calculation checked Screen radius 16 Samples per Pixel 32 Filter Size 2 Retrace Threshold 3 Volumetric Scattering enabled Scattering 0.01 Attenuation 0 Phase 0 Fog Emission Apply Camera Exposure Compensation checked Fog Height .35 For Horizontal Blur 0.08 Environmental Scale 0.537 Camera Scale 0.087 Reflection Scale 0.027 GU Scale 0.595 Environment Alpha Replace checked Sampling Overrides Reflection Samples 512 Refraction Samples 512 Volume Samples 512 (all Samples Scale 1) Edited June 11, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Atom Posted June 11, 2017 Share Posted June 11, 2017 (edited) Can you post the slow rendering HIP file? I typically use IC with IPC and avoid brute force unless there is no other option. Also those 512 over samples seem high. You need to figure out where you are experiencing noise and only over sample in those areas. Turning everything up is like turning on all the faucets in your house and wondering why it is taking so long to fill the bath. Edited June 11, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
art3mis Posted June 11, 2017 Author Share Posted June 11, 2017 (edited) Thanks. Great analogy! I tried turning off volumetric sampling, all oversamples and reduced refraction, reflection samples although the latter probably too much since now quite a bit of noise in background. But render time down to average of about a minute. My understanding is that Irradiance caching, although quite fast, is primarily useful for scenes with large flat areas of low contrast, ie architectural renderings, and not for any scene containing lots of small detail. Will give it a try though Will post a simplified .hip once I get closer to my target. Also noticing I'm getting zero motion blur even though enabled in both ROP and Redshift Obj attached to each rapidly rotating gyro part. Edited June 11, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Atom Posted June 11, 2017 Share Posted June 11, 2017 (edited) That is looking great! Do you have a Trail, in Compute Velocity mode, after each transform that moves your parts? Examine your @v attribute in the spreadsheet to make sure it is not 0.0. Edited June 11, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
art3mis Posted June 11, 2017 Author Share Posted June 11, 2017 Thanks Atom. I'm pretty committed to mastering RS, though I've heard Octane requires less fiddling. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2017 Share Posted June 11, 2017 39 minutes ago, art3mis said: Thanks Atom. I'm pretty committed to mastering RS, though I've heard Octane requires less fiddling. Octane is junk compared to Redshift for Houdini IMO - just check out the way you do attributes. Quote Link to comment Share on other sites More sharing options...
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