davide445 Posted June 13, 2017 Share Posted June 13, 2017 (edited) Following this tutorial at 15:22 he ask to edit the export_tangent_normals1 of the Mantra Surface Shader. Understood this shader was substituted/renamed with the Classic Shader in v16. Problem is I didn't find any node of the shader with these properties, any hint if I'm using the wrong shader or need to search anywhere else. Edited June 13, 2017 by davide445 Quote Link to comment Share on other sites More sharing options...
grendizer Posted December 25, 2019 Share Posted December 25, 2019 Yes I'd like to know as well where to find "hidden shaders" such as "mantra surface"... Quote Link to comment Share on other sites More sharing options...
zlyu Posted December 25, 2019 Share Posted December 25, 2019 (edited) you may find them by typing in the Textport > opunhide (you'll see the list of contexts) we need Shop type > opunhide Shop you'll get all the hidden nodes' list we need this > ophide Shop mantrasurface type > opunhide Shop mantrasurface after this node should become available in the Shaders or in the Textport > -> cd /shop /shop -> opadd mantrasurface this will add node to the shop or write in the Python Shell > >>> node = hou.node('/shop').createNode("mantrasurface") and hit Enter Edited December 25, 2019 by zlyu Quote Link to comment Share on other sites More sharing options...
grendizer Posted December 26, 2019 Share Posted December 26, 2019 Thansk a lot pal! Another way I found while browsing the forums is to go to the mat context and TAB > Classic Shader, which from my understanding is a more recent version of the Mantra Surface. Quote Link to comment Share on other sites More sharing options...
zlyu Posted December 26, 2019 Share Posted December 26, 2019 (edited) mm! so pretty - cherry icon on it Edited December 26, 2019 by zlyu Quote Link to comment Share on other sites More sharing options...
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