huge 1 Posted June 22, 2017 Hi guys, trying to find a solution to render houdini flip sim in Maya Renderman, i exported a rib sequence from H, but not sure that i exported all the attributes (something to promote?) the rendering department here, doesn’t see the v att and Cd att in my rib sequence. my maya knowledge is close to nothing and i can' t check what s wrong with my export my first question is : could you explain me, guys, how to export from Houdini, a ready to render Rib sequence for mayaRenderman v21? second question is : is there tricks to read H attributes in maya?, connect it to shaders?, and also get correct velocity motion blur(since it's changing topology classic moblur doesn't work) thx by advance for your attention Share this post Link to post Share on other sites
Sifis 26 Posted Wednesday at 11:38 AM Hi, I know this is an old thread but seems there's no solution to this issue. I can successfully use vertex attributes using PXR_primvar nodes but I still can't make motion blur work. Pixar doesn't provide any information about this specific issue and no information exist on the internet regarding this. Any idea? Share this post Link to post Share on other sites