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(Redshift) Sprite Stencil & collision


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Hi

Discovered if I use a RS Sprite Stencil operation in a custom shader to define the outline of a material I can reduce my poly count in half or more. But will collision recognize this sprite alpha outline as though it was a mesh boundary?

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No, it will still appear as a grid to Houdini. You could start with a Trace followed by a UVTexture then a polyextrude. This approach should still make Redshift think it is essentially a grid but Houdini collision will find edges to collide with.

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