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Houdini Crowds for Battle Scene

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I'm learning Houdini Crowds and I think I've gotten the general basics down. Now, I'd like to try and simulate a small battle scene, with 2 separate groups on opposite ends of the scene run together and clash in the middle. I know it must be simple, but I can't figure out how to have 2 separate groups (made up of multiple agents) use each other as a goal and run towards each other. I've tried playing around with target position, but it seems to only allow a single goal rather than allowing one group to use another as a goal and vice versa. Is there a simple workflow for this? Thank you for your time.  

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thank you Atom, very informative. I would've never have thought to look at that. Turns out I needed multiple crowdsource nodes. I'm not yet comfortable w/ VEX to write my own conditions, so I wound up just using the groups as each others goals, but it gets the job done. 

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