eyadorabi Posted July 9, 2017 Share Posted July 9, 2017 (edited) CAMP_2016_Behind_The_Scenes_on_626475235.mp4Fetching info... Very nice piece in my opinion by Raw & Rendered! Inspiring. I believe the technique is related to curl noise and many examples I found in this forum. However, I am particular interested in this setup where the curl noise is actually controlled by guide curves/circles. Also interested in how the spheres are randomly scattered on the curves and flows with the motion. I have attached the actual references for the frames. I am very new to Houdini and love procedural. Have been experimenting with wrangler nodes, sops, vops and etc. It would be great if anyone could share the approach on creating a piece like this. Looking forward to your input. Great community I found here. CREDITS Directed & Designed by Raw & Rendered | Joey Camachorawandrendered.com Special Thanks to Maxon | Cinema 4D - maxon.net Insydium | X-Particles - 3.x-particles.com/ Otoy | Octane Render - otoy.com Music and SFX by Jay Klos | soundcloud.com/jay-klos Produced by Olaf Blomerus | blmrs.com CAMP Opening Titles and behind the scenes. Edited July 9, 2017 by eyadorabi Quote Link to comment Share on other sites More sharing options...
mestela Posted July 9, 2017 Share Posted July 9, 2017 Very pretty! Similar things have been covered here before, here's a rebuild of one of those techniques. Dunno how the c4d stuff is working, but this setup isn't controlling the paths by the dots, its the other way around; generate a volume of curl noise, scatter points, trace lines in the volume from those points, do stuff. trails_thing.hipncFetching info... 3 Quote Link to comment Share on other sites More sharing options...
eyadorabi Posted July 10, 2017 Author Share Posted July 10, 2017 On 7/9/2017 at 12:57 PM, mestela said: Very pretty! Similar things have been covered here before, here's a rebuild of one of those techniques. Dunno how the c4d stuff is working, but this setup isn't controlling the paths by the dots, its the other way around; generate a volume of curl noise, scatter points, trace lines in the volume from those points, do stuff. trails_thing.hipncFetching info... Expand Looks great! and can use the carve tool for layered extrusions. I think I will give it a shot adding control curves and pluging those into volume vop. I have been working on a setup yesterday and so far looking good. But I am very new to Houdini I am sure I will hit a wall somewhere Quote Link to comment Share on other sites More sharing options...
Filmgate Posted July 31, 2017 Share Posted July 31, 2017 On 7/9/2017 at 12:57 PM, mestela said: Very pretty! Similar things have been covered here before, here's a rebuild of one of those techniques. Dunno how the c4d stuff is working, but this setup isn't controlling the paths by the dots, its the other way around; generate a volume of curl noise, scatter points, trace lines in the volume from those points, do stuff. trails_thing.hipncFetching info... Expand Really nice! is it possible to do on a sphere so the lines wrap around??? I'm trying but cant come up with a way to do it. 3 Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 31, 2017 Share Posted July 31, 2017 (edited) You can use the Ray node set with minimum distance for that. Take a look trails_thing_Sphere.hipncFetching info... Edited July 31, 2017 by Sepu 3 Quote Link to comment Share on other sites More sharing options...
Filmgate Posted August 1, 2017 Share Posted August 1, 2017 On 7/31/2017 at 5:22 PM, Sepu said: You can use the Ray node set with minimum distance for that. Take a look trails_thing_Sphere.hipncFetching info... Expand Thank you!! Quote Link to comment Share on other sites More sharing options...
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