Follyx Posted July 17, 2017 Share Posted July 17, 2017 Are there any international standard node color conventions? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 17, 2017 Share Posted July 17, 2017 Here is a good thread... color with a u because SideFX is Canadian... Also Graham Thompson has a decent script on setting it up for pipelines for non-hda nodes. It's a bit old at this point, but still works pretty good. https://github.com/captainhammy/Houdini-Toolbox 1 Quote Link to comment Share on other sites More sharing options...
f1480187 Posted July 17, 2017 Share Posted July 17, 2017 According to odforce scenes, no. The only common thing is an arbitrary color saying "attention/problem/fix there". H16 started to colorize many nodes. Now it's a bit confusing, since old nodes kept their colors. When you add op, new color differentiates it from similar node created before. IMO, the better way is automatic coloring and shaping. Like syntax highlighting in code editors. Divide operators into classes, then users can customize colors and override classes to their own preferences. 2 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 17, 2017 Share Posted July 17, 2017 Nuke has an 'autocolor' preference which is sometimes good, sometimes not. Quote Link to comment Share on other sites More sharing options...
malexander Posted July 18, 2017 Share Posted July 18, 2017 COPs has a standard color scheme, which was implemented with the original design: Generators are green VEX operators are purple Operators which don't affect image data are beige (timing operations, control flow, etc) Collapsible Color Corrections (precursor of Compile SOP networks) are blue The last three had special meanings with regards to cooking, which is why they were colored by default. VEX operators could bind planes named the same as VEX function parameters, Timing operators didn't take long to cook because they didn't modify image data, and Color Correction nodes would be collapsed into a single operation if there were no other non-color correction operations between them, saving memory and improving performance. But other than that, I don't believe there are any standard color schemes in Houdini. 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted July 18, 2017 Author Share Posted July 18, 2017 (edited) Ok, thank you mates. Btw. I wasn't looking for an autocolering function. Instead a rule wich is most common in Studios arround. Edited July 18, 2017 by Follyx Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 18, 2017 Share Posted July 18, 2017 32 minutes ago, Follyx said: Btw. I wasn't looking for an autocolering function. That´s what I thought, too. There are threads about this and even a dedicated page in the documentation: http://sidefx.com/docs/houdini15.5/network/best_practices 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 18, 2017 Share Posted July 18, 2017 not sure what the issue with autocolor nodes is- that's a common form of syntactic highlighting for all programming - which is what Houdini is, a visual programming language. i.e. TextWrangler ships with a ton of presets. Quote Link to comment Share on other sites More sharing options...
Follyx Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) @marty: sorrry dont understand your post in this context @konstatin magnus: Fantastic. Thats what I'm looking for. Diese Stutttgarter... Edited July 19, 2017 by Follyx Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 19, 2017 Share Posted July 19, 2017 sure, that link has essentially what you would call common-sense categorisation but it doesn't actually answer your original question Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.