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Unity vs Unreal for Houdini integration and previz


art3mis

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I've been using Unreal Engine for a few years now. I started with Unity but quickly abandoned it. I can see it being preferred if you have C# experience but if you don't it's a pretty steep learning curve. Unreal Engine has a node based scripting system called Blueprints which are pretty powerful and pretty easy to use. Overall I think Unreal Engine is more user friendly. Unity seems to put user friendliness pretty far down the list. I don't know why it's so popular at this point, maybe just because it was the first to the market with low/no cost options?

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i totally agree with Luke ...

for previz i would also go with unreal.

Unity is great when you want to develop something and be able to spread it on many different hardware (pc, mobile, console).

UE4 suck for mobile and low ressource hardware.

Edited by sebkaine
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Not sure if this is the case with latest versions , especially Unity 5.++, but my understanding is that Unreal has always had the advantage in terms of the power and quality of its PBR engine and particle system.

But if you're not a C++ coder, wondering how far you can get using Blueprint alone.....

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On 7/21/2017 at 2:55 PM, art3mis said:

But if you're not a C++ coder, wondering how far you can get using Blueprint alone.....

Blueprints are a first class citizen in the Unreal Engine ecosystem. Sure there are things you can do only in C++ but you can do a crap ton of stuff without C++. I'd put it on par with Houdini's HOM versus the HDK though the HOM isn't visual. Some stuff can be done only with HDK but the HOM is still incredibly powerful and meets the needs of most users (including some integrated features of the software).

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and this. Not sure about the 'next generation in family entertainment' but exceptional realtime graphics.

 

But don't dismiss Unity yet :)

https://unity3d.com/partners/otoy/octane

However AFAIK, Octane integration is NOT for realtime graphics.  Maybe in another 5 years??

Fascinating talk by Otoy's CEO about their 'Holographic' workflow

https://unity.otoy.com/vision/

 

 

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