art3mis Posted July 20, 2017 Share Posted July 20, 2017 Would be curious to get feedback from experienced Houdini devs who have ventured into either game development or using game engines for previz work What is your preference any why, Unity or Unreal? Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted July 20, 2017 Share Posted July 20, 2017 I've been using Unreal Engine for a few years now. I started with Unity but quickly abandoned it. I can see it being preferred if you have C# experience but if you don't it's a pretty steep learning curve. Unreal Engine has a node based scripting system called Blueprints which are pretty powerful and pretty easy to use. Overall I think Unreal Engine is more user friendly. Unity seems to put user friendliness pretty far down the list. I don't know why it's so popular at this point, maybe just because it was the first to the market with low/no cost options? 2 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted July 21, 2017 Share Posted July 21, 2017 (edited) i totally agree with Luke ... for previz i would also go with unreal. Unity is great when you want to develop something and be able to spread it on many different hardware (pc, mobile, console). UE4 suck for mobile and low ressource hardware. Edited July 21, 2017 by sebkaine 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 21, 2017 Author Share Posted July 21, 2017 Not sure if this is the case with latest versions , especially Unity 5.++, but my understanding is that Unreal has always had the advantage in terms of the power and quality of its PBR engine and particle system. But if you're not a C++ coder, wondering how far you can get using Blueprint alone..... Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted July 24, 2017 Share Posted July 24, 2017 On 7/21/2017 at 2:55 PM, art3mis said: But if you're not a C++ coder, wondering how far you can get using Blueprint alone..... Blueprints are a first class citizen in the Unreal Engine ecosystem. Sure there are things you can do only in C++ but you can do a crap ton of stuff without C++. I'd put it on par with Houdini's HOM versus the HDK though the HOM isn't visual. Some stuff can be done only with HDK but the HOM is still incredibly powerful and meets the needs of most users (including some integrated features of the software). Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 31, 2017 Author Share Posted July 31, 2017 Speaking of Unreal Quote Link to comment Share on other sites More sharing options...
art3mis Posted August 2, 2017 Author Share Posted August 2, 2017 (edited) and this. Not sure about the 'next generation in family entertainment' but exceptional realtime graphics. But don't dismiss Unity yet https://unity3d.com/partners/otoy/octane However AFAIK, Octane integration is NOT for realtime graphics. Maybe in another 5 years?? Fascinating talk by Otoy's CEO about their 'Holographic' workflow https://unity.otoy.com/vision/ Edited August 2, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
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