caskal Posted August 31, 2017 Share Posted August 31, 2017 Hey magicians, sharing some procedural concepts, all the first setup comes from a decahedron, you change that shape and get another character completely different, the second one is more focus on get a proper functionality, still messing with the shape language 5 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted August 31, 2017 Share Posted August 31, 2017 That looks really good. I am curious to hear more about the process, and in particular some of the major hurdles you came across. I am assuming that you are going to keep working on this idea, so what are planning on doing next? 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted October 30, 2017 Author Share Posted October 30, 2017 Thanks @Sierra62 I did a video showing the process, you can check here: Right now I'm making another setup, the idea is to randomly generate shapes and then have some parameters to tweak Cheers! 3 Quote Link to comment Share on other sites More sharing options...
grafikzeug Posted November 23, 2017 Share Posted November 23, 2017 Hey Ezequiel, really cool looking designs and thanks for sharing a bit of your process in the video. Very inspirational! I had to think of the cool micro-detail subdiv stuff that Simon Homedal built (there is a tutorial doing similar things here: https://www.youtube.com/watch?v=mXhKjB6-ENc). That might provide some cool fractal texture that's fit in nicely with the overall structure of your bots. Cheers, Felix Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 12, 2020 Share Posted July 12, 2020 For procedural hard surface design work, Simon show a more interesting idea with going back and forth SOP and COPS with UV. You could use the work detail on a planar by going from UV-->P and going back with the rest position P after. Labs has also some great tools in this idea. Voronoid , cluster or even Lsys could be great to define your main blocking shapes here a human squeleton in L sys [F [H] [A] [SA]]|[H [L] [SL]] S =| " (-1);(-1 ) L =---H+++^ F&&F ^^ H A =---H---& amp;F ^^ F ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
Atom Posted July 12, 2020 Share Posted July 12, 2020 That is interesting. The formula produces one arm and one leg on opposite sides. Is it supposed to produce a full skeleton? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 12, 2020 Share Posted July 12, 2020 Yes, it should. Usually, they come in pair Hip file attached ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas Human_Lsys.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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