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How to planarize dual mesh primitive ?


scuy

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Dear mestela

thank you solution. i see , use "facet / make planar " it is easy way! very helpful.

I want to keep each points connected .Is it possible to make planar like below link?

If we accept  edge and geometry shape will be changed a little bit , then we can make planar??

or there is other solution ?

 

 

 

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Dear mestela

thank you for your advice.

 

I found one solution by blender. 
https://blender.stackexchange.com/questions/48/what-is-the-simplest-way-to-generate-a-dodecahedron

 

is there anyway in houdini ?

below steps are came from above reference link.

select all the vertices in the center of each pentagon.



Dissolve Vertices to get rid of them



Limited Dissolve(bt angle)
 

 

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your first picture seems to show something like a saddle surface which is partly concave. i don't think that it's geometrically possible to approximate such a surface with convex hexagonal polygons which are also planar and connected. you'll always end up with concave hexagons in your case ...

Edited by petz
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