art3mis Posted September 5, 2017 Share Posted September 5, 2017 Hi I have a problem with an exported FBX brought into Unity after applying a translucent shader. All of the intersecting polys in the mesh become visible.(FBX_INTO_UNITY) So I assume I need to somehow merge the polys to get rid of this. I am using a Boolean Union operation as well as a Dicide SOP(see attached .hip and network image) Can anyone help? walls_incorrect.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted September 5, 2017 Share Posted September 5, 2017 (edited) apologies if I'm totally on the wrong track....I assume you just want to cleanup the 'overlap' ? there's probably better procedural ways...here's just a manual way....(since I'm not quite sure if I'm on the right track in the first place) (ver 2 is more 'procedural') walls_incorrect_cleaned.hipnc walls_incorrect_cleaned2.hipnc Edited September 5, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
art3mis Posted September 5, 2017 Author Share Posted September 5, 2017 Thanks! I need to seriously work on my modelling skills. Its possible I have a UV issue as well. will test Quote Link to comment Share on other sites More sharing options...
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