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Merging and or clean up of Mesh before export as FBX


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I have a problem with an exported FBX brought into Unity after applying a translucent shader. All of the intersecting polys in the mesh become visible.(FBX_INTO_UNITY)

So I assume I need to somehow merge the polys to get rid of this. I am using a Boolean Union operation as well as a Dicide SOP(see attached .hip and network image)

Can anyone help?








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apologies if I'm totally on the wrong track....I assume you just want to cleanup the 'overlap' ?

there's probably better procedural ways...here's just a manual way....(since I'm not quite sure if I'm on the right track in the first place)

(ver 2 is more 'procedural')



Edited by Noobini
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