art3mis Posted September 19, 2017 Share Posted September 19, 2017 I know GPU renderers take advantage of multiple GPU's, but does H16 OpenCL performance also benefit? Quote Link to comment Share on other sites More sharing options...
ikoon Posted September 20, 2017 Share Posted September 20, 2017 OpenCL microsolvers in DOP are not yet multiGPU. With DOP (I have tried pyro upres with opencl), for me (5820K / GTX1070) the cpu is still the limit. CPU is fully loaded and GPU is quite idle. Even if I switch all the microsolvers OpenCL on with a script. Maybe sobebody has another experience? Maybe the "RAW" OpenCL kernel can use 100% GPU, if you have optimized snippet, I don't know:http://www.sidefx.com/docs/houdini/nodes/sop/opencl Quote Link to comment Share on other sites More sharing options...
rod.vfx.td Posted September 22, 2017 Share Posted September 22, 2017 Blender Cycles and Octane take advantage of all gpus, even on the ones on risers. it is very nice on my tests, almost absolut speed increase for each GPU.I am imagining near future possibility to use this on FEM for muscle simulations H17??, Houdini segmenting problem on multi-gpu system, this can open a myriad of possibilities on complex simulations that fit on GPU memory. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted September 28, 2017 Share Posted September 28, 2017 (edited) some results from my new machine using TITAN Xp and dual Xeons and pyro solver, no micro solvers involved OpenCL on GPU - almost no GPU usage, high GPU ram usage, took 12:43 OpenCL on CPU- no GP usage, no GPU ram usage, took 14:25 no OpenCL - after 14:25 i had only 47% done (so its 1/2 slower compared to OpenCL) OpenCL on GPU , all inputs for dopnet precached (cca 4min to precache all inputs) - almost no GP usage, high GPU ram usage, took 10:55 Edited September 28, 2017 by martinkindl83 1 Quote Link to comment Share on other sites More sharing options...
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