Mjag07 Posted September 19, 2017 Share Posted September 19, 2017 Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ? Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 19, 2017 Share Posted September 19, 2017 what render are you using to render in Maya? Quote Link to comment Share on other sites More sharing options...
Mjag07 Posted September 19, 2017 Author Share Posted September 19, 2017 (edited) Arnold 5 Edited September 19, 2017 by Mjag07 Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 19, 2017 Share Posted September 19, 2017 (edited) Vdb will be your best bet ... the aiVolume should give at least the bbox. Vray / RS can shows you a preview on the VP, maybe there is a way to do the same in Arnold, but not sure how. The other way that you could have a preview is to get the vdb from Besha (Soup) in Maya. Edited September 19, 2017 by Sepu Adding RS to the mix Quote Link to comment Share on other sites More sharing options...
Mjag07 Posted September 19, 2017 Author Share Posted September 19, 2017 I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader. The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya. Thanks for the info Sepu Quote Link to comment Share on other sites More sharing options...
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