magneto Posted September 24, 2017 Share Posted September 24, 2017 Hi, So I made an rbd sim where I had only 200 unique pieces. Then I made an rbd sim using 100s of each of these pieces. I cached the simmed points. After this, I want to place my unique pieces onto these points. What's the best and most optimal way to do this for the viewport and the renderer? I have seen many different techniques, I can't tell which one is the best. Should I just use Instance SOP? Should I save the first frame of the sim and use this instead? I can transform them using Transform Pieces SOP, but I don't know how to bring them optimally. Should the pieces be brought it as packed geometry, packed fragments, packed disk geo, or something else? I want Houdini to know everything is coming from these 200 unique pieces so it can show them more efficiently in the viewport and the renderer. I noticed if I save my pieces onto separate files as packed fragments, Houdini is saving the entire packed geometry onto each file that takes a lot of space. How do you do this? Thanks Quote Link to comment Share on other sites More sharing options...
Skybar Posted September 25, 2017 Share Posted September 25, 2017 I've been using the Instance SOP a lot lately, its quite nice. It's really easy controlling what to instance with the instancepath string attribute, if you have 1 piece per file on disk. Quote Link to comment Share on other sites More sharing options...
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