BludArtworks Posted September 28, 2017 Share Posted September 28, 2017 (edited) Hello ! I'm learning houdini and tries to bake a simple position make texture using either the bake texture rop or the game baker shelf tool. Either way I get both error when rendering to disk. I'm using pighead geometry . Everything goes just fine when rendering to Mplay strangely. Here are the errors I get : Baketexture ROP : Error Command Exit Code: 1 [15:36:16] mantra: Mantra tile imager open failure: Tiled Image File: 0 file [] File: C:/temp/H16TextureBake/test.tga File: C:/temp/H16TextureBake/test.tga [15:36:16] mantra: Could not open imager [15:36:16] mantra: UV rendering failed for object /obj/geo1 Using rop_game_baker Error Error rendering child: /out/rop_games_baker1/baketexture Error Error rendering child: /out/rop_games_baker1/pre_bake0 Does anybody have clues about it ? Where I could get more information about texture baking ? Thanks PS : I'm using Houdini apprentice Edited September 28, 2017 by BludArtworks Quote Link to comment Share on other sites More sharing options...
Guest Sooi Posted October 2, 2017 Share Posted October 2, 2017 I have the exact same issue. Have you found a fix yet? Quote Link to comment Share on other sites More sharing options...
Guest Sooi Posted October 3, 2017 Share Posted October 3, 2017 Just found out that the Houdini Apprentice render resolution is limited to somewhere around 512x512. Anything up to that resolution should render just fine. Quote Link to comment Share on other sites More sharing options...
BludArtworks Posted October 5, 2017 Author Share Posted October 5, 2017 Thanks a lot, this work flawlessly ! Quote Link to comment Share on other sites More sharing options...
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