Gawai Posted October 2, 2017 Share Posted October 2, 2017 Hey Guys Ive been trying to look into establishing a Houdini destruction pipeline for our game and we have started at looking at exporting to UE4 for testing. Ive followed most of what Luiz has posted in his videos online but Im getting not very far with my sim looking like a jumbled mess.. Im sorry if this has been asked before if it has please point me in the right direction Here is the material I have in unreal and Ive attached the .hip file. Ive notices the export of the file is always coming out at 139x149 even when i do set it to 1024 I copied and pasted the shader code into UE4 and added the rot and pos textures and the bounding box values. Thanks in advance Wall_Export_test_01.hip Quote Link to comment Share on other sites More sharing options...
Gawai Posted October 4, 2017 Author Share Posted October 4, 2017 Ive done some other tests with the Pigs head Im getting some weird rotations with the chunks as you can see here .. https://drive.google.com/open?id=0B19GnpEaIGHXNGhUNS1NS3BqdEE Quote Link to comment Share on other sites More sharing options...
Gawai Posted October 9, 2017 Author Share Posted October 9, 2017 managed to get it fixed! Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted October 9, 2017 Share Posted October 9, 2017 1 hour ago, Gawai said: managed to get it fixed! Mind sharing what you did to fix it Adam? Quote Link to comment Share on other sites More sharing options...
Gawai Posted October 13, 2017 Author Share Posted October 13, 2017 The new beta on the houdini github seemed to do the trick https://github.com/sideeffects/GameDevelopmentToolset/tree/Development 1 Quote Link to comment Share on other sites More sharing options...
ernieML Posted October 18, 2017 Share Posted October 18, 2017 Hey guys, I am experiencing an issue where I sim and export an rbd animation out of Houdini (vertex_animation_textures_beta1) and it is totally different in Unreal. Not what I expected. I have tried an older version of the beta and I have tried the one from the link above and I get the same results. I have attached gifs and the hip file. Any help would be greatly appreciated Thanks! Test_FRAC_MaskAnim.hip Quote Link to comment Share on other sites More sharing options...
Gawai Posted October 26, 2017 Author Share Posted October 26, 2017 Hey ernieML Have you ticked High precision UVs for the mesh in UE and changed vertex colour to replace? It seems to work for me Quote Link to comment Share on other sites More sharing options...
Sepu Posted October 26, 2017 Share Posted October 26, 2017 Also Make sure you have enough res on your "Target Texture Size" by default is 1024 you might have to increase that, depending on your geo. 1 Quote Link to comment Share on other sites More sharing options...
ernieML Posted October 26, 2017 Share Posted October 26, 2017 Hey guys, thanks for the feedback. It was a combo of texture compression and precision UV. Working now Once again thanks! Quote Link to comment Share on other sites More sharing options...
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