anthonymcgrath Posted October 4, 2017 Share Posted October 4, 2017 hey guys so this one is thumping my head i have a popnet with some grains... its working well. now i want to simply cache out this simulation to disk, then bring it to another hou file. But what is the best way to go about that? I'm just lost here. i can cache it out a .bgeo sequence and then fetch it in with file read node into a blank hou scene but the grains have lost their spherical look and the ramp colour too ? I cant for the life of me suss out how to plug this into a new popnet scene anyone with any advice much appreciated losing my head here ant Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted October 4, 2017 Author Share Posted October 4, 2017 attached a quick few frames of the simulation and my crappy scene setup @Farmfield @mestela @ParticleSkull @Atom hey chaps any chance you could help me with this please? I just want to be able to bring my particle cache back in and apply the grain 'look' to them via the popnet ready for rendering at another friends computer. sand_sim_scene.zip Quote Link to comment Share on other sites More sharing options...
Atom Posted October 4, 2017 Share Posted October 4, 2017 NOTE: I don't get any notification from this website if you use the @Atom token. You don't need the popnet anymore, they are already simulated. Just copy spheres, colorize and you are done. ap_sand_sim_import.hiplc 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted October 4, 2017 Author Share Posted October 4, 2017 hi Atom no worries so use the copy sop to put spheres onto the grains is there no way to plug this back into a houdini network so i can render them as sprites as mantra normally would ? Or is mantra just rendering spheres anyway at render time? I'm just curious because this sim scene i've shared is low resolution you see - i need to really upres the grain count so there'd be millions of spheres :/ Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted October 4, 2017 Author Share Posted October 4, 2017 hmmm i have a feeling it may be because somehow i've managed to bork the shader for the grains when i create a sprite shader the default texture file is smokepuff.rat instead of sphere_matte.pic - i dont know how to revert this back in the default settings though - i tried to reset default parameters for the shader but it crashes houdini every time. this could be why my grains are coming in as black squares Quote Link to comment Share on other sites More sharing options...
Atom Posted October 4, 2017 Share Posted October 4, 2017 Try turning off Material display in the 3D viewport. Or switch to wireframe view. Houdini may be crashing because the viewport was linked to a texture map that you removed. By delaying the viewport update you might be able to avoid the crash. To get back the default setting just make a default grain setup in a new scene and copy whatever nodes you need to reset and paste them into your existing scene. 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted October 4, 2017 Author Share Posted October 4, 2017 If I switch to wireframe view the colour attribute of my particle cache is there sure enough so that's something. I don't know what I've done to bork houdini here it's a bit weird as a newly created default pop sprite points to smokepuff.rat instead of sphere_matte.pic and I can't seem for revert it. Looks like it's re install time. Quote Link to comment Share on other sites More sharing options...
mestela Posted October 4, 2017 Share Posted October 4, 2017 does a clean scene, make a pig, shelf->grains->dry sand display properly? I've had a few cases where the sphere sprite gets borked, usually to do with alpha or errant attribs on points, but i can't remember specifics. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 4, 2017 Share Posted October 4, 2017 8 hours ago, anthonymcgrath said: If I switch to wireframe view the colour attribute of my particle cache is there sure enough so that's something. I don't know what I've done to bork houdini here it's a bit weird as a newly created default pop sprite points to smokepuff.rat instead of sphere_matte.pic and I can't seem for revert it. Looks like it's re install time. The default sprite is the puff - the shelf tool inserts the grain sprite - a bolded parameter means non-default. Quote Link to comment Share on other sites More sharing options...
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