art3mis Posted October 9, 2017 Share Posted October 9, 2017 (edited) I understand the relationship between Unified max samples and so called 'local' samples. And the importance of keeping Unified samples less than Local samples. But what I find confusing is the relationship between BF, material and light 'Local' samples. Which takes priority and is there a recommended sequence of steps when reducing noise? Edited October 9, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Atom Posted October 9, 2017 Share Posted October 9, 2017 (edited) I try not to use Brute Force at all, it is too noisy, as you have discovered. It also depends upon what type of light emission you are using. I do a lot of material based light emission and I find that IC/IPC works best for that case. If you have a lot of lights in your scene with good coverage then BF might be a better option. I have been running my Unified Samples around 16/256 then I will Override samples on Light and Volume to 128-256 depending upon the needs. I also have been turning on Auto Memory management for the GPU under the System tab. Edited October 9, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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