denyas Posted October 24, 2017 Share Posted October 24, 2017 Hi guys, picture 1 is where i prefractured some model and using bullet rigid solver to simulate. then export as bgeo and then convert to poylgon and using alembic rop to export as alembic. any idea why my model has some hole on it whenever i bring it in maya ? Quote Link to comment Share on other sites More sharing options...
kiryha Posted October 24, 2017 Share Posted October 24, 2017 If it's not the same when rendering, then it could be just viewport issue. Try to conform normals and assign default Lambert shader again. Quote Link to comment Share on other sites More sharing options...
jamesr Posted October 24, 2017 Share Posted October 24, 2017 Which renderer are you using? Quote Link to comment Share on other sites More sharing options...
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