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UVs for Changing Topology Cloth


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Hi guys,

I have this very specific case where i'm applying and extrude to a ripping cloth. 

Everything works fine but I have no idea on how to apply UVs to this kind of geometry. 

Since the mesh is animated, this is what happens when I apply an UV Layout:

rlpdfrB.gif

AALO9zW.gif

Any tips would be very welcome ;)

-
Alvaro

Odforce.uv.hiplc

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Hi Alvaro, generally you can (as with your other post regarding ID's) also just generate the UV's before the sim.

In the attached file, I also added a (hopefully not too complicated) method to generate the uv's after extruding the simulated changing-topo plane.

uv_fracture.gif.996718e393ae27a926a01e6b7e6e867f.gif

I colored the nodes light green and scattered notes for some of the changes I've made inside the grid_object1.

Odforce.uv.jeff.zip

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