ParticleSkull Posted October 24, 2017 Share Posted October 24, 2017 Hi guys, I have this very specific case where i'm applying and extrude to a ripping cloth. Everything works fine but I have no idea on how to apply UVs to this kind of geometry. Since the mesh is animated, this is what happens when I apply an UV Layout: Any tips would be very welcome - Alvaro Odforce.uv.hiplc Quote Link to comment Share on other sites More sharing options...
galagast Posted October 24, 2017 Share Posted October 24, 2017 Hi Alvaro, generally you can (as with your other post regarding ID's) also just generate the UV's before the sim. In the attached file, I also added a (hopefully not too complicated) method to generate the uv's after extruding the simulated changing-topo plane. I colored the nodes light green and scattered notes for some of the changes I've made inside the grid_object1. Odforce.uv.jeff.zip 1 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 24, 2017 Author Share Posted October 24, 2017 Jeff, I have no words to describe how thankful I am. The setup awesome, very well explained and it doesn't look complex at all! I'll try to do it by myself right now Thank you very much! Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 24, 2017 Author Share Posted October 24, 2017 Seriously Jeff, you saved my day The technique shed some light on how to solve a displacement issue on the edges, this is really perfect. Thx again! Quote Link to comment Share on other sites More sharing options...
galagast Posted October 24, 2017 Share Posted October 24, 2017 Awesome! Always glad to help! Quote Link to comment Share on other sites More sharing options...
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