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[SOLVED]Blendshape With Subdivide?


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I have this simple spaceship shape.

When I apply a subdivision surface it rounds out quite a bit. I don't mind some of the smoothing effect but I was hoping to keep some of the hard edges as well. I thought if I could Blendshape both versions together I might find a nice middle ground.
I have setup both sides of the Blendshape so they have the same number of primitives and points. I have even sorted the primitives and points but when I move the Blendshape slider, the whole thing falls apart and looks terrible.

Is there some better way to approach this kind of model mixing?




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