ISUther Posted November 12, 2017 Share Posted November 12, 2017 Hello, I have started to model one element (Picture attached). I am trying to model it and atm need to move specific points but maintain the over all the shape. Is there a simple way to move those points or i need to manually move those points? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 12, 2017 Share Posted November 12, 2017 Use polar coordinates. There are polar nodes inside PointVOP. Quote Link to comment Share on other sites More sharing options...
ISUther Posted November 12, 2017 Author Share Posted November 12, 2017 My hip file as attachment. How would you connect those? Can you make fast example? Sample.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 12, 2017 Share Posted November 12, 2017 It´s not that simple I think. You will need topolar for making the selections and in the end frompolar to slide the points. Maybe you can deduce it from this example: Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 12, 2017 Share Posted November 12, 2017 (edited) just digress a bit...on the Edit SOP there's slide on surface...what does that do ? it sounds 'logical' enough but for the life of me can't get it to errr... slide a vert on surface when I move it...?? EDIT: can get edges to slide...but having a hard time with verts/quads Edited November 12, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 13, 2017 Share Posted November 13, 2017 As long as its just a sphere you can also rotate the points around the cross-product of their normals and an up vector. slide_sphere.hipnc Quote Link to comment Share on other sites More sharing options...
ISUther Posted November 13, 2017 Author Share Posted November 13, 2017 Thank you i will take a look at it on evening when I get home from work. What i was trying to do was to create a half sphere cover like a mushroom. And then adjust edges and then make poly extrude from it to make it more "fatter" Quote Link to comment Share on other sites More sharing options...
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