art3mis Posted November 13, 2017 Share Posted November 13, 2017 Pulling my hair out (pun intended) trying to get hair dynamics working According to this documentation there should be a 'Hair' tab? and a 'Add Dynamics' shelf tool. I have neither in 16.5! http://www.sidefx.com/docs/houdini/shelf/furdynamics.html Can anyone tell me where it is hiding? Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 13, 2017 Share Posted November 13, 2017 (edited) Simulate Guides ? (seems to have the best matching icon...and the tooltip is also pretty close...) After hitting that button, I see the Dynamics group added (in Param properties) (don't see any autodop created tho, in Dynamics, if I hit Create External DOP Network, then it creates a familiar looking one....new workflow ??? dunno, total noob here...don't even know what the old workflow was) Edited November 13, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 13, 2017 Share Posted November 13, 2017 FYI, in this video: go to 00:06:00, he does have a Fur Shelf, far right corner is...........................Add Dyna..... guess it's deprecated/obs now...? Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) yep, again its a case where the documentation is woefully out of date and misleading! Also discovered this newer 16.5 masterclass. Edited November 13, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 13, 2017 Share Posted November 13, 2017 (edited) 8 hours ago, art3mis said: yep, again its a case where the documentation is woefully out of date and misleading! Hang on, how did you get to that old bit of the docs in the first place? The current docs are up to date: http://www.sidefx.com/docs/houdini/shelf/hairtools.html Edited November 13, 2017 by tar Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 13, 2017 Share Posted November 13, 2017 (edited) one way is to simply enter Add Dynamics into the search box.... (and then if you continue to follow the breadcrumbs...by clicking on /shelf/addfur...that's when it goes BUP BOW 404...) Edited November 13, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 14, 2017 Share Posted November 14, 2017 so I see in C:\Program Files\Side Effects Software\Houdini 16.5.268\houdini\toolbar.....there's FurShelf.shelf how does one load this in just to 'see' it out of curiosity ? Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 14, 2017 Author Share Posted November 14, 2017 (edited) Didn't want to create a new thread Much testing this past week with a simulation using the Apply Fur shelf tool on a simple sphere. As mentioned no detailed information I can find on adjusting simulation dynamics in 16.5! What would be really useful would be hair dynamics settings for a variety of hair types as starting points. It seems that what was the Material TAB has now been separated into Physical and Plasticity TABs. Under Elasticity I have increased Stretch Spring to 3000, reduced both Stretch and Bend Damping to .01, and increased Bend Spring to 5. (see attached) From what I understand, this SHOULD result in my hair or hair guides having much more flex or bend. But I can see zero difference. Can any hair or Wire Solver experts have a look and tell me what I am doing wrong? hair_sphere.hiplc Edited November 14, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 15, 2017 Share Posted November 15, 2017 (edited) You should always test your theories on a simpler file, in saying that I'm not sure how you came to your conclusions tbh. The documentation says that the coefficient of Angular Spring Constant is how much it resists bending, yet you increased it. Why would you do that if you want more bending? Then the mass is too low, simply uncheck Compute Mass and set a value that works in Mass or increase the thickness instead. A quick revision of engineering or physics will help you immensely when dealing with physical sims. BendSpring.hiplc Edited November 15, 2017 by tar Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 15, 2017 Author Share Posted November 15, 2017 Thanks Marty! I derived my settings by trying to convert the settings from an older tutorial. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted November 15, 2017 Share Posted November 15, 2017 what you'll find later on is some tutorials are incorrect too, so they aren't always the best to learn from. Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 16, 2017 Author Share Posted November 16, 2017 Going to suggest SESI rename this node to 'Hair Spray Amount' Quote Link to comment Share on other sites More sharing options...
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