Szymon Posted October 16, 2002 Share Posted October 16, 2002 Nice to see there is so many talented Houdini modelers Below my 2 cents. Quote Link to comment Share on other sites More sharing options...
Szymon Posted October 16, 2002 Share Posted October 16, 2002 Specially for Alex: wireframe Quote Link to comment Share on other sites More sharing options...
Szymon Posted October 16, 2002 Share Posted October 16, 2002 ... Quote Link to comment Share on other sites More sharing options...
Szymon Posted October 16, 2002 Share Posted October 16, 2002 And rendered one. Still not finished. Sitll looking for some hair clue But hope you like it. Quote Link to comment Share on other sites More sharing options...
betty Posted October 16, 2002 Share Posted October 16, 2002 ok alex here are a couple wireframes. it is the same head as above with some minor changes. Quote Link to comment Share on other sites More sharing options...
betty Posted October 16, 2002 Share Posted October 16, 2002 here's the smoothie. oh yeah, and by minor adjustments i meant the actual poly count and a couple dissovles etc, ....very little. Quote Link to comment Share on other sites More sharing options...
betty Posted October 16, 2002 Share Posted October 16, 2002 again the same deal with this. Quote Link to comment Share on other sites More sharing options...
betty Posted October 16, 2002 Share Posted October 16, 2002 and here of course, mr smooth!! plan9 - all polygons, i don't do much nurbs but will be working on changing that as whenever i have used nurbs with houdini i have found it quite pleasant. and re; 'workarounds' - as you can see from the poly count i'm trying to use as few as possible while still being able to give a pretty ok appearance in lo/hi rez. i have actually deleted polys as i had more detail in there, eg; wrikles, more bumps, etc, i don't know why but i was just thinking less is ok and i have a liking for simple things. (next time round i will go for detail.) but while maintaining very much the same head i tried to sculpt it in a way that all three are different characters and not only just the same head with three different expressions. btw, i suppose with this forum it's ask and you shall recieve which is really cool!!!! looking forward to more of everything from everybody everyday!!! thanx guys Quote Link to comment Share on other sites More sharing options...
DaJuice Posted October 17, 2002 Share Posted October 17, 2002 That's a clean mesh betty, topology looks good too. Did you render that in Houdini Szymon? Looks sweet! My low-res... Quote Link to comment Share on other sites More sharing options...
Szymon Posted October 18, 2002 Share Posted October 18, 2002 Yup DaJuice. It's Mantra. I used HDRShop to generate lights. For me it's perfect Quote Link to comment Share on other sites More sharing options...
Jason Posted October 18, 2002 Share Posted October 18, 2002 Betty, Thats a lovely model too, but I love the exaggeration in the subdiv cage. The subdivided version is a touch smooth for my tastes since the cage guy looks nice and mean. Very cleanly modeled, it seems. Szymon, you've taken your model pretty far! Is that a photographic texture for his skin? Quote Link to comment Share on other sites More sharing options...
Szymon Posted October 18, 2002 Share Posted October 18, 2002 Thanks Jason Texture is hand made+some parts of photo, as you can see below. Still don't know how to make hair, so if you guys have some good idea about it, let me know. Quote Link to comment Share on other sites More sharing options...
miguel m Posted October 18, 2002 Share Posted October 18, 2002 Betty, it looks vey nice both shape a topology. I agree with Jason that some harder changes in the surface curvature may improve it, though. Some pairs or triplets of loops running close toghether, much like DaJuices face contour. Quote Link to comment Share on other sites More sharing options...
betty Posted October 19, 2002 Share Posted October 19, 2002 thanks for the comments and yes i agree some work needs to be done to get the smooth models to a more effective state, i as well prefer the 'look' of the lo-res cages. for these models i really was all over the place with wanting this and then wanting that and finally settling on something i didn't expect. in the end i settled with something dead simple and like i said i actually deleted details like wrinkles and stuff. but yeah, i think it's been long enough that i've been doing these and my next model will have a lot more detail put into it. looking forward heaps to doing it and showing you guys. btw, juice - that's very cool! Quote Link to comment Share on other sites More sharing options...
MG Posted November 10, 2002 Share Posted November 10, 2002 Something I made a year ago or so. I refined it a little in Houdini today. (Yes, I suck...) Quote Link to comment Share on other sites More sharing options...
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