Jump to content

Houdini crowds to maya ass files errors

Recommended Posts

Hi every one, 

I have imported a Crowds "ass" file into Maya from Houdini. I come in just fine but when I render I get this error

// Error: /obj/agent_source:polygons: parameter vlist is an array of type POINT, not VECTOR // 

// Error: [polymesh] /obj/geo1:polygons: out-of-range UV index // 


I don't have an attribute called vlist. and i would delete all that attributes. and still get this error. I was wondering if it was the shader search path. but I think I found the right location. 

after forcing the render with a region a few times I get a null shader on the crowds. 

any thoughts?






Share this post

Link to post
Share on other sites

Hi, Angel. One question: which version of MtoA was giving you this error? I know it was a long time ago, but we are using a very old arnold version in a very stretched project and I'm having the same issue.

Do you remember which version of MtoA was? And which version of HtoA wore you using at the moment?


Thanks in advance, man



Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now