subdproxy Posted December 4, 2017 Share Posted December 4, 2017 (edited) Instead of posting a new topic for each piece of game art, I am just going to dump everything here instead. Here is a low poly walk button I made during my lunch periods. It took about two lunch periods to finish this model. High and low poly, and baked maps were created in Houdini. I baked out a Vertex Color (Mat ID), Normal, World Space Normal, Curvature, Position, and Thickness map. Rendered in Substance Painter. Edited December 4, 2017 by subdproxy added text Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted December 5, 2017 Share Posted December 5, 2017 thats really cool! care to share a your progress? I am in particular interested in your modelling techniques. Quote Link to comment Share on other sites More sharing options...
subdproxy Posted December 5, 2017 Author Share Posted December 5, 2017 12 hours ago, Jesper Rahlff said: thats really cool! care to share a your progress? I am in particular interested in your modelling techniques. Thanks! I have been meaning to record a video of a project in the near future. Most likely after the new year. Glen Quote Link to comment Share on other sites More sharing options...
bobc4d Posted December 5, 2017 Share Posted December 5, 2017 nicely done. in my twisted mind in a downtown city environment the "on" in button would be scratched nearly invisible :-) Quote Link to comment Share on other sites More sharing options...
subdproxy Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) 4 hours ago, bobc4d said: nicely done. in my twisted mind in a downtown city environment the "on" in button would be scratched nearly invisible :-) Thanks! I didn't think about that! This was taken more away from the city, less foot traffic. Now I am curious on what they look like downtown. Edited December 6, 2017 by subdproxy Quote Link to comment Share on other sites More sharing options...
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