Sepu Posted December 6, 2017 Share Posted December 6, 2017 yes make sure that in your obj merge you change the transform "into this object" Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 6, 2017 Share Posted December 6, 2017 2 hours ago, BrookerT said: Is this in the import options? or the options after importing? well...think about it logically, I said when exporting from Maya...so it's gotta be on Maya's side..., second, if you 'write' after exporting...the horse has bolted....it makes absolutely no sense. Quote Link to comment Share on other sites More sharing options...
BrookerT Posted December 6, 2017 Author Share Posted December 6, 2017 Actually it's been solved. It turns out it was the namespace colons that maya does automatically, as colons are an illegal character in Houdini deleting them makes it editable. Thank you for all of your help. Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 7, 2017 Share Posted December 7, 2017 (edited) 1 hour ago, BrookerT said: Actually it's been solved. It turns out it was the namespace colons that maya does automatically, as colons are an illegal character in Houdini deleting them makes it editable. Thank you for all of your help. I did test 'strip namespaces' yesterday (no funny long names when exporting) but that didn't work for me...Write Face Sets did. Edited December 7, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
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