cgartashish Posted December 9, 2017 Share Posted December 9, 2017 Hi, Does anybody know any good tutorial for creating patronus charm effect from harry potter? Paid or Free, anything will do. Please if anybody knows, please share the link. Its urgent. Thanks 1 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted December 9, 2017 Share Posted December 9, 2017 (edited) is very situational, i have on schedule to do something like this, too Edited December 9, 2017 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
cgartashish Posted December 9, 2017 Author Share Posted December 9, 2017 6 hours ago, dyei nightmare said: is very situational, i have on schedule to do something like this, too Hi, thanks for your reply. I am attaching a link from youtube please see that, I want to create similar effect. Its really urgent please let me know if you can help. Link: Quote Link to comment Share on other sites More sharing options...
malexander Posted December 9, 2017 Share Posted December 9, 2017 I'd start with an animated, deforming sphere, and then emit particles from that. Then import the particles into SOPs and use a Trail SOP to get some of the trails, then further perturb those with low amplitude noise, like a mountain SOP. Quote Link to comment Share on other sites More sharing options...
cgartashish Posted December 10, 2017 Author Share Posted December 10, 2017 8 hours ago, malexander said: I'd start with an animated, deforming sphere, and then emit particles from that. Then import the particles into SOPs and use a Trail SOP to get some of the trails, then further perturb those with low amplitude noise, like a mountain SOP. Hi, Thanks for your reply. I did the same thing but I dont know how to make the particles glow and fade away. I even converted it to smoke but it dint work either. Quote Link to comment Share on other sites More sharing options...
Sean-R Posted December 11, 2017 Share Posted December 11, 2017 You can control the glow and fade away in a shader. The prinicipal shader has an emitint and an opacity scale parameter which you can drive attribute, like age. 1 Quote Link to comment Share on other sites More sharing options...
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