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Error With Particles Collision


pld

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Hi All,

i'm very new to Houdini (couple of weeks) and experimenting with particles. I am trying to have particles slide (or bounce) when they collide with a surface which acts as a slide. I think that I set up the network correctly however 10% or so of the particles go through the colliding geometry as if no geometry was there!?! I assume that is something to do with how often Houdini is computing the simulation...

Is there a way to solve this issue?

this is my POP net:

Source (use a grid as geometry source) - force - drag - collision (use second geometry source)

Many thanks!

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Hi there,

There have recently been reports and bug-fixes for particle sliding. Only in the very recent versions of Houdini 8 hass this been fixed. Try downloading today's version of Houdini 8 and try again.

Write back here or on Side Effects' forum if you continue to have troubles with it.

Good luck,

Jason

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Hi there,

There have recently been reports and bug-fixes for particle sliding. Only in the very recent versions of Houdini 8 hass this been fixed.  Try downloading today's version of Houdini 8 and try again.

Write back here or on Side Effects' forum if you continue to have troubles with it.

Good luck,

Jason

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Hi Jason,

thanks for the reply. I'm actually testing this with Houdini 6.1 and 7. I did try with 8 last week and noticed that particle sliding wasn't working at all. In my case the problem is different. The sliding is working nicely, however every second or so I see a few particles that ignore the colliding geometry... Any ideas? I tried to increase the value of Ovesampling on the Popnet to 5 but still no joy

patrick

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Hi patrick,

In the Collision POP, set the "Hint" geometry type from "Static Geometry" to "Deforming Geometry (Only Triangles)". This option is only available from Houdini 7.0 & up. To convert the collision geometry to triangles, you can use a Divide SOP.

As for Oversampling, you want to set the Oversampling parameter of the Collision POP instead of the popnet. There is a difference to them.

Else, please post your hip file so we can take a look at it.

Cheers!

steven

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Hi patrick,

In the Collision POP, set the "Hint" geometry type from "Static Geometry" to "Deforming Geometry (Only Triangles)". This option is only available from Houdini 7.0 & up. To convert the collision geometry to triangles, you can use a Divide SOP.

As for Oversampling, you want to set the Oversampling parameter of the Collision POP instead of the popnet. There is a difference to them.

Else, please post your hip file so we can take a look at it.

Cheers!

steven

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Hello,

How can I set the Oversampling parameter on a Collision POP? It's not highlighted. (just greyed-out...)

Many thanks,

bernard

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