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Voxelisation Effect


DeeLan

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That was the method I used to use but I found render times where way higher than I would have liked, half due to having so much geo (6 prims per "voxel") and half due to so much overlapping geo. I did try a few things to clean the geo, which did work (and helped render times) but those processes were so slow the whole thing ended up taking just as long anyway. I only went to the trouble of doing it this way cos I just wanted everything to be faster.

 

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