McNistor Posted January 7, 2018 Share Posted January 7, 2018 What options do I have for exporting multiple scene OBJs as one .obj file? Other than exporting them one by one and then import again to merge them in Houdini or another package. Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 7, 2018 Share Posted January 7, 2018 little hack...just rclick on OUT all geos, save obj....read back in... testsaveall.hipnc Quote Link to comment Share on other sites More sharing options...
McNistor Posted January 7, 2018 Author Share Posted January 7, 2018 OK, but I wanted to avoid that, because I've got like 50 OBJs in my scene. Is there a way to quickly bring an object_merge node for each OBJ inside a Geo node to use merge? Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 7, 2018 Share Posted January 7, 2018 get a coder to vexify/pythonise my clunky concept...not a coder myself Quote Link to comment Share on other sites More sharing options...
McNistor Posted January 7, 2018 Author Share Posted January 7, 2018 Off to file a RFE for file>export>.obj option I guess. Quote Link to comment Share on other sites More sharing options...
jujoje Posted January 7, 2018 Share Posted January 7, 2018 Could you use bundles? bundles.hiplc 1 Quote Link to comment Share on other sites More sharing options...
McNistor Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) @jujoje I was about to use the geometry node in the out context and export one by one. Your method has potential... if it worked. Using a file node below your object_merge1 to write a an .bj file produces nothing. Is this working for you? edit: Hm, something was going on, now it's working. Thanks, @jujoje, you've saved me a lot of time. That file>export option has to see the light though. Edited January 7, 2018 by McNistor Quote Link to comment Share on other sites More sharing options...
Atom Posted January 7, 2018 Share Posted January 7, 2018 Just throw all your objects into a subnet then use a single Object merge with a wildcard to bring them all into a single object. /obj/subnet1/* 1 Quote Link to comment Share on other sites More sharing options...
jujoje Posted January 7, 2018 Share Posted January 7, 2018 Glad it worked! TBH it hadn't occurred to me to try using bundles in object merges until I read your question; was pleasantly surprised when it did what I'd hoped it would 1 minute ago, Atom said: Just throw all your objects into a subnet then use a single Object merge with a wildcard to bring them all into a single object. /obj/subnet1/* That's a much simpler way of doing it Quote Link to comment Share on other sites More sharing options...
McNistor Posted January 7, 2018 Author Share Posted January 7, 2018 @Atom, @jujoje Yep, thanks guys! Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 7, 2018 Share Posted January 7, 2018 6 hours ago, Atom said: Just throw all your objects into a subnet then use a single Object merge with a wildcard to bring them all into a single object. /obj/subnet1/* believe it or not...I did do this...but wasn't cluey enough (being a non-coder) to use wildcard for merging.....sooooo close.... Quote Link to comment Share on other sites More sharing options...
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