Atom Posted January 15, 2018 Share Posted January 15, 2018 (edited) I have this basic copy setup to form a twisting cable or rope. The next step is to skin it somehow. I have tried skin and sweep but neither one will produce a polygon output surface. Does anyone know how to skin a rope? ap_twisting_wires_011518.hiplc Edited January 16, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 15, 2018 Share Posted January 15, 2018 (edited) skin>skip every Nth, where N=6 (you may want to change circle2 to polygon...but don't have to) Edited January 15, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
dedeks3000 Posted January 15, 2018 Share Posted January 15, 2018 i don't try the hda but take a look here : Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2018 Author Share Posted January 15, 2018 I have seen the skip parameter before but I can't seem to locate it in my setup. On what node do I skip by 6? Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 15, 2018 Share Posted January 15, 2018 (edited) by default, skin is set to All primitives, change it to Skip every Nth, then N is Enabled so you can 'get in there' Edited January 15, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Atom Posted January 16, 2018 Author Share Posted January 16, 2018 (edited) Oh, I see. That option is available if I don't use input 2 on the skin node. Thanks, it is working now. Edited January 16, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 16, 2018 Share Posted January 16, 2018 (edited) hmmm...I didn't need it, here your scene with no other mods whatsoever...just add the skin...blah blah.. ahhhhhh...sorry just reread your sentence.....no comprehension skillz today.... Edited January 16, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.