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time in a wrangle [SOLVED]


JJ FX

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Hi,

So I have this expression:

@P.z = sin(@ptnum + @T);

but it looks like its running only on the first frame. How can I use time to evaluate on every each frame?

 

EDIT: Got it, should be:

@P.z = sin(@ptnum + @Frame);

 

both @Time and @Frame work. Somehow I thought that @T is @Time

Edited by JJ FX
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