Mark01 Posted January 27, 2018 Share Posted January 27, 2018 (edited) Hey Everyone! So the issue is... I am using Voronoi to fracture an object. The inside and outside faces are in two groups named 'inside' and 'outside'. I'm using the 'assemble' node to pack the primitives however, doing this, it looses the 'inside' and 'outside' groups which I need to use later on. Is there a way to use the assemble node and keep the groups? Any advice is massively appreciated! Thanks All! Edited January 31, 2018 by MilesS1 Quote Link to comment Share on other sites More sharing options...
lugnut Posted January 28, 2018 Share Posted January 28, 2018 Turn on "Transfer Groups" in the assemble SOP. Check if there are any attribs you want to transfer if so tick that on too Quote Link to comment Share on other sites More sharing options...
Mark01 Posted January 28, 2018 Author Share Posted January 28, 2018 6 minutes ago, lugnut said: Turn on "Transfer Groups" in the assemble SOP. Check if there are any attribs you want to transfer if so tick that on too Hey John, Thanks of replying. I am placing the 'inside' & 'outside' groups in the 'Transfer Groups' field in the assemble sop. It transfers the 'inside' and 'outside' groups but testing with the delete node, the groups transfer over but the geometry within each group changes? Basically the geometry in the 'inside' group is different once it has been through the assemble node. (Same applies for the 'outside' group) Is it something I'm doing wrong in the assemble node? Thanks again for replying! Quote Link to comment Share on other sites More sharing options...
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