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Hey Everyone! So the issue is... I am using Voronoi to fracture an object. The inside and outside faces are in two groups named 'inside' and 'outside'. I'm using the 'assemble' node to pack the primitives however, doing this, it looses the 'inside' and 'outside' groups which I need to use later on. Is there a way to use the assemble node and keep the groups? Any advice is massively appreciated! Thanks All!
Here is my final short film for Sheridan's 10 month Visual Effects course. Everything from pitch, storyboards, previsualization, shooting plates, editing and vfx is done entirely by myself. I had the support and feedback of a great group of teachers and classmates. Breakdown to come soon. All shots you see have VFX elements, how many can you spot? Programs Used: - Nuke 8.0v3 - Houdini 13 - Maya 2014 - PF Track - Mari 2.5v2 - Adobe Creative Suite Timeline Included: - September - October (Pitch) - October-November (storyboards) -November-December (previsualization) - January-February (production shoots for whole class) - February-March (editing) - March-June 20th (VFX) All visual elements were created entirely by myself Music: "Happy End" by Distemper **Feel Free to inquire regarding any questions or critiques as I am still fine tweaking some details over the next few weeks. ** https://vimeo.com/98883004