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Grain RBD Active/Deactive


garf

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Morning all,

I've got a basic Grain RBD setup of a box filled with grains I would like to settle and then stop movement until a collider is introduced.

I 've used a pop wrangle to deactivate the grains below a velocity threshold but would like them to be reactivated once the collider is in close proximity.  I thought a simple SOP Solver with an attribute transfer would do the job but, although the spreadsheet says their active value = 0 - they are clearly still active and the SOP Solver appears to be overriding the POP Wrangle completely.

Any suggestions on either why this doesn't work or a better alternative.

Thanks

basicGrainRBD.hip

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  • 1 year later...

This is awesome. Just seems to have some major issues when you replace that sphere collision object with say the rubber toy and turn on convex. Is there a limitation with bullet and convex?

Edit: yes there is

Edited by Daniel Lefebre
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