garf Posted January 30, 2018 Share Posted January 30, 2018 Morning all, I've got a basic Grain RBD setup of a box filled with grains I would like to settle and then stop movement until a collider is introduced. I 've used a pop wrangle to deactivate the grains below a velocity threshold but would like them to be reactivated once the collider is in close proximity. I thought a simple SOP Solver with an attribute transfer would do the job but, although the spreadsheet says their active value = 0 - they are clearly still active and the SOP Solver appears to be overriding the POP Wrangle completely. Any suggestions on either why this doesn't work or a better alternative. Thanks basicGrainRBD.hip Quote Link to comment Share on other sites More sharing options...
ryew Posted January 30, 2018 Share Posted January 30, 2018 I haven't checked your scene, but if you haven't already tried it, check out the POP Awaken DOP; I've used that to successfully wake up sleeping grains particles Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 31, 2018 Share Posted January 31, 2018 is because your attribute create "active" is a float in the sop solver, change to an integer and it should work as you expect. 1 Quote Link to comment Share on other sites More sharing options...
garf Posted January 31, 2018 Author Share Posted January 31, 2018 unbelievable - thanks Sepu Quote Link to comment Share on other sites More sharing options...
Daniel Lefebre Posted July 4, 2019 Share Posted July 4, 2019 (edited) This is awesome. Just seems to have some major issues when you replace that sphere collision object with say the rubber toy and turn on convex. Is there a limitation with bullet and convex? Edit: yes there is Edited July 4, 2019 by Daniel Lefebre Quote Link to comment Share on other sites More sharing options...
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