johnjo Posted February 14, 2018 Share Posted February 14, 2018 Hi, sorry for the basic question but I am just switching from maya to houdini and am still asking the very basic questions. I wondered if someone would mind explaining to me the most simple way to add noise to a float value with an expression (which also returns a float), preferably in a way where you can see a representation of the noise? For example like how in maya you can add a noise expression to a float parameter, for example: noise(time); And then you could view the result in the graph editor like so: Is there a houdini equivalent which is quick and simple enough for me to understand? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Atom Posted February 14, 2018 Share Posted February 14, 2018 (edited) Take a look at Houdini's CHOPS context. Some example file can be found here: http://www.tokeru.com/cgwiki/index.php?title=HoudiniChops Edited February 14, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 14, 2018 Share Posted February 14, 2018 paste in float channel noise(0, @Time, 0) http://www.sidefx.com/docs/houdini/expressions/noise.html 3 Quote Link to comment Share on other sites More sharing options...
johnjo Posted February 15, 2018 Author Share Posted February 15, 2018 Thanks a lot Kiryha! I don't suppose there is a straightforward way to visualise the noise, similar to the maya screen grab? Many thanks, Quote Link to comment Share on other sites More sharing options...
johnjo Posted February 15, 2018 Author Share Posted February 15, 2018 Thanks Atom, I will take a look! Cheers, Quote Link to comment Share on other sites More sharing options...
f1480187 Posted February 15, 2018 Share Posted February 15, 2018 1. After you add noise to the parameter (example expression: "noise($T, 0, 0)"), Shift+Click on the parameter field to open Animation Editor. It will show the graph you are looking for: 2. Noise in 1D/2D/3D can be visualized in many ways using SOPs: visualize_noise.hipnc Quote Link to comment Share on other sites More sharing options...
johnjo Posted February 15, 2018 Author Share Posted February 15, 2018 3 hours ago, johnjo said: Thanks a lot Kiryha! I don't suppose there is a straightforward way to visualise the noise, similar to the maya screen grab? Many thanks, Ooh turns out it actually just shows it in the animation editor in the same way when you scope it. Thanks a lot, Quote Link to comment Share on other sites More sharing options...
johnjo Posted February 15, 2018 Author Share Posted February 15, 2018 4 hours ago, f1480187 said: 1. After you add noise to the parameter (example expression: "noise($T, 0, 0)"), Shift+Click on the parameter field to open Animation Editor. It will show the graph you are looking for: 2. Noise in 1D/2D/3D can be visualized in many ways using SOPs: visualize_noise.hipnc Thanks a lot! (I missed your post earlier- I should have refreshed lol). This is great, just what I was looking for, thanks so much. Cheers, Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.