squardis Posted February 28, 2018 Share Posted February 28, 2018 Hi, I was trying something stupid but it doesn't seems to work. I converted some pyro to polygons. Get the Cd heat from volume. Promote it to vertex color. Export to alembic But the colors aren't visible in Maya when I import it. If I do it with some other object. It works. Do I overlook something? Quote Link to comment Share on other sites More sharing options...
Atom Posted February 28, 2018 Share Posted February 28, 2018 I think Maya has a different name for Cd. Like Cf or something. You may need to rename your Houdini Cd to the Maya equivalent before exporting. Quote Link to comment Share on other sites More sharing options...
squardis Posted February 28, 2018 Author Share Posted February 28, 2018 1 hour ago, Atom said: I think Maya has a different name for Cd. Like Cf or something. You may need to rename your Houdini Cd to the Maya equivalent before exporting. THNX for your fast reply. I understand what your saying but thats not totally true. (but i tried to change the name to see if that fixed it, but no luck) If I test it with a grid > color it > use a object for transfer color attr. > promote to vertex color > and export with alembic it works in viewport. I just need to set my colorSet to Cd for render in arnld, e.g. But, if I try it by another object in my colorSet editor I see the attribute named"Cd". If I do that with Pyro converted polygons. there is no attribute listed in maya. read the file back in Houdini it gives me the color though... Quote Link to comment Share on other sites More sharing options...
Archi Posted February 28, 2018 Share Posted February 28, 2018 I don't know about Maya but in Max such a thing happened to me when I had on my alembic mesh tons of other attributes and groups, if it's the case you just attrib delete, group delete everything except Cd 1 Quote Link to comment Share on other sites More sharing options...
fencer Posted February 28, 2018 Share Posted February 28, 2018 Does Maya use vector4 for color? As I remember I did (ones) export velocity to Maya with converting to vector4. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted February 28, 2018 Share Posted February 28, 2018 (edited) Vertex colors will work in Maya from Houdini if: the attribute is vector3 RGB (it's possible this could work with vector4, haven't tried it) it's a vertex attribute it has the attribute type "color" (use the VEX command setattribtypeinfo() to set the type to "color" if it isn't already) Here's a sample file, this displays with vertex colors in Maya as expected: meshed_pyro_vtx_color.hip Edited February 28, 2018 by toadstorm 2 Quote Link to comment Share on other sites More sharing options...
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