Animatect Posted March 2, 2018 Share Posted March 2, 2018 Hi, I'm starting to do some flip fluids and I would like to be able to art direct them better, in the example I've attached, the fluids have a lot of art direction, they don't even collide but move like controlled by blendshapes. I can drive the fluids by custom forces and modify their behavior, but I'm having trouble getting an initial shape like that, with the wide leading end and then a flat stream, can anyone sugest a way to get something similar? thank you in advance. FluidsCollisionRef.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 2, 2018 Share Posted March 2, 2018 (edited) You can always use a simple long thin box in another fluid sim to generate the first initial shape. Export that as mesh and sculpt it into a closer representation of your starting form. Then import the sculpted frame for use as a fluid from object for your final sim. ap_starter_flip_long_strip.hiplc Edited March 2, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 2, 2018 Share Posted March 2, 2018 Drop in a sphere as a collider to pre-shape it even more. Quote Link to comment Share on other sites More sharing options...
Animatect Posted March 2, 2018 Author Share Posted March 2, 2018 Thanks so much Atom, you are absolutely right! Quote Link to comment Share on other sites More sharing options...
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