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Art directable flip fluids

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Hi, I'm starting to do some flip fluids and I would like to be able to art direct them better, in the example I've attached, the fluids have a lot of art direction, they don't even collide but move like controlled by blendshapes. I can drive the fluids by custom forces and modify their behavior, but I'm having trouble getting an initial shape like that, with the wide leading end and then a flat stream, can anyone sugest a way to get something similar?

 

thank you in advance.

 

FluidsCollisionRef.mp4

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You can always use a simple long thin box in another fluid sim to generate the first initial shape. Export that as mesh and sculpt it into a closer representation of your starting form. Then import the sculpted frame for use as a fluid from object for your final sim.

untitled-1.jpg

ap_starter_flip_long_strip.hiplc

Edited by Atom
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Drop in a sphere as a collider to pre-shape it even more.

untitled-1.jpg

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