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art3mis

Fluid in cup using Boolean SOP

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Hi

Following along a recent webinar and a cup with fluid are modeled using a Boolean operation (see attached).

My question is

Is this simply a quick hack or would you normally model liquid in say glass if you want accurate refraction and caustics?

 

Notice there is a peak SOP so that the 'fluid' slightly overlaps the container walls.

fluid_in_cup_Boolean.hiplc

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Posted (edited)

in your extrude, enable Front Group, then feed that to a Delete, delete non-selected prims extrudeFront, polyfill, done

GlassFull.jpg

Edited by Noobini

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Posted (edited)

Thanks. Forgot to mention I am converting the 'liquid' geometry to a FlipFluid object.

Will that impact my rendered geometry?

Edited by art3mis

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