Dr. Gore Posted October 16, 2005 Share Posted October 16, 2005 When I export polygons from 3Ds max as a obj file and bring them in to houdini what do I do make the mesh quads instead of triangles? Would I have to change the normals or use convert or what? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted October 16, 2005 Share Posted October 16, 2005 Hmm, whenever I exported objs from max it was with a third party plugin. It had options for tris, quads, ngons. But this plugin was for older versions of max, I guess by now 3ds max has native obj import/export. I would imagine this is an option you have to set in the exporter. Otherwise I guess you have to manually get rid of the extra edges with the Dissolve SOP. Quote Link to comment Share on other sites More sharing options...
peliosis Posted October 16, 2005 Share Posted October 16, 2005 I don't think houdini have ane quadrangulate sop? But as soon as you export clean geometry in quads it should import it as is (without triangulating), so the only sop to apply after "file" should be "facet" with post compute normals to clean things up. Quote Link to comment Share on other sites More sharing options...
edward Posted October 16, 2005 Share Posted October 16, 2005 Simon Barrick did a Tri's to Quad SOP in the HDK: http://odforce.net/forum/index.php?showtopic=3062 But I think the best way is to export it out of 3DS Max as quads in the first place. Quote Link to comment Share on other sites More sharing options...
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